Autodesk 3D max - Contents
Autodesk 3D max training in west delhi
Module 1
Autodesk 3D max training in west delhi
Introduction
- Introduction
- Elements of 3DS Max
Module 2
Autodesk 3D max training in west delhi
3 D in Production Workflows and Process Overview
- Modelling
- Materials
- Animation
- Rendering
Module 3
3DS Max Interface
- Introduction
- Create 3DS Max Interface
Module 4
Creating Objects : Primitives
- Primitives: Box
- Primitives: Sphere
- Primitives: Cylinder
- Primitives: CONE
- Primitives: TOURUS
- Primitives: TEAPOT
- Primitives: WEDGE
Module 5
Transforms
- Introduction
- Position
- Rotation
- Scale
Module 6
Modify Toolbar
- Introduction
- Mirror
- Array (rectangular array, circular array)
- Chamfer
- Fillet
- Twist
- Bend
- Shell
- Taper
- Taper face
- Helical
- Extend
- Trim
Module 7
Managing Objects
- Layers
- Hide
- Isolate
Module 8
Adding Lights & Camera
- Introduction
- Adding Lights
- Placing Cameras
Module 9
Modifiers
- Introduction
- Bend Modifier
- Taper Modifier
Module 10
Boolean Compound Objects
- Introduction
- Union
- Intersect
- Subtract
- Merge
Module 11
Introduction to Polygon Modelling
- Introduction
- Vertex
- Edge
- Border
- Poly Sub-Objects
Module 12
Splines and Extended Splines
- Introduction
- Splines
- Extended Splines
Module 13
UVW Coordinates
- Introduction
- Unwrap UVW Modifier
- UVW Map Modifier
Module 14
Working with Architectural Objects
- Creating Door
- Creating Windows
Module 15
Keyframe Animation
- Introduction
- Set Key Mode
Module 16
3-D Max Components
- Compound Object
- Standard Primitives
- Extended Primitives
- AEC Extended
- Chapter exercise
Module 17
Editing Polyline and Creating Complex Object
- Polygon Modeling Techniques
- Editible polyline
- Creating buildings using modifiers
Module 18
Working with External Design Data
- Importing AutoCAD Plans into 3ds Max
- Extruding the Walls
Module 19
Light and Shadow
- Understanding the Types of Lights
- Adding a Spotlight to Simulate the Sun
- Rendering a View
- Adding Shadow Effects
- Softening Shadow Edges
Module 20
Shading and Texturing
- Understanding Bitmap Texture Maps
Module 21
Introducon to Lighting
- Interior Lighting
- Three-Point Lighting
- 3DS Max Lights
Module 22
Using the 3D Max Camera
- Understanding the 3ds Max Camera
- Adding a Camera
- Editing the Camera Location with the Viewport Tools
- Setting Up an Interior View
- Creating an Environment
- Working with Walkthrough-Assistant
Module 23
Materials
- Understanding Autodesk materials
- Understanding Arch & Design materials
- Creating various materials
Module 24
V-Ray Introduction
- What is V-Ray and how to setup V-Ray
- V-Ray Image Saving Options
Module 25
Mental Ray
- Mental Ray Renderer
- Final Gather with Mental Ray
- Mental Ray Materials
Module 26
V-Ray Introduction
- What is V-Ray and how to setup V-Ray
- V-Ray Image Saving Options
Module 27
KEY LIGHTING TOOLS
- Introduction to lighting in V-Ray
- Dealing with lighting problems
- Adding a spherical fill light Creating a mesh light
- Creating a skylight effect,
- Working with the dome light